[MENTION=12191]kadell[/MENTION]
Agreed 100%. I hear ya.
This generation of gaming has also brought about the entitled turds.
"Oh, this game isn't what I built it up to be in my head, so now it sucks."
I also find it hilarious, as you said, how people are always complaining about remasters and ports......... until it's a remaster or port that they want, then it doesn't suck.
Nevermind that the target market for remasters and ports aren't usually intended to be aimed at those who have already played those games, but rather catching the people (who HAVEN'T played said games) up to the series before the sequel comes out.
(Which is why I think there will be a BioShock sequel, btw.)
It's as dumb as the hypocrites who say "I got a next-gen console to play next-gen games and not old stuff," yet they praise MS for BC and "being able to play those games again." :laugh:
The other complaints I've heard a lot of is "If Sony, MS and other 3rd party publishers are constantly delaying games, why announce a release date?"
Well, it's a double-edge sword.
In order for companies to get more pre-orders, they have to announce a release date and info leading up to the release, to get the hype machine going.
As for what grinds my gears this week: people who shit talk about a franchise without knowing what said franchise is about or choosing to be willfully ignorant.
Unfortunately, with the release of Dishonored 2 being less than 2 months away, you also get the ignorant 'tards that come out of the woodwork.
I.E. - Paraphrasing the usual derpy statement- "Why does the female character have to be around? That's so PC. Derp."
Well, because the first game was essentially about rescuing Emily, re-establishing her as the rightful heir, and continuing HER story from that point on.
The ending even FURTHER hints at this.
Actual quote=> "The game failed for story once."
You know, despite all the journals riddled everywhere giving depth to almost everyone, and the animated videos that took place before the game released that explained the origins of the Rat Plague, and Piero's visions of the Outsider, all the ambient conversations you can overhear, as well as the actual story stuff taking place in the game?
As for gameplay, they started improvingthe stuff in the first game in the DLC and continued to improve on those things for the sequel:
- The AI now spread out in unpredictable formations and are more vertical, chasing you and climbing up structures to find you. They wont search the same place that another soldier / AI ally has searched.
- You can be spotted if you lean around corners too much.
- More non-lethal options have been added for combat, weapons and powers.
- Both main characters now speak, like Daud did in the DLC.
- Some people that you kill in the world now have higher or lower chaos, depending on how terrible or not they are (you can use The Heart to find that out). I.E.- Killing a serial killer or someone terrible like that wouldn't raise your Chaos level much vs killing a more innocent person.
- Some of the levels have different themes to them, such as the Dust District, Clockwork Mansion, and Crack In The Slab levels.
Sadly, though, the 'tards refuse to find out about this type of information and choose to remain ignorant, so they blindly assume shit that's false.