Mortal-Kombat Mythologies Unlimited

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Tom

BANALITY
Hey guys, do you remember this project? The project has grown and looks close to its final stage. Mortal Kombat Mythologies, developed by Madway.

Classic 2d gameplay fused with a world of new elements. The current label under development is "MKM 0.70".

Hints & Tips, time travel:
You are in MK9, before MK10(MK One), The game takes place sometime before the events of Mortal Kombat.

(MK10):
Most of the game's events occur in the fictional realms of the Mortal Kombat series.
The project merges elements of all the MK series. Through a trip back to the past, MKM reveals themes and legends in a new perspective. MK as you've never seen it before. MKM has characters of all the classic games, MK, MKII, MK3, UMK3 as well all exclusive kombatants like Shinnok, Oniro, Baraka, Ruby, Khameleon and others.

MKM has modern special effects and multiple improvements. Exclusive concepts like maximum impact (original concept), breakers, air combos, stage traps and fatalities. Exclusive content like graphics, special effects, sounds, arenas, characters, fatalities, stage traps and much more.

The current label "MKM 0.70" represents 70% of the project, not available for download (under development, to be released)

Video


https://www.youtube.com/watch?v=eocgPx9q6L0

screen shots:

A.png


F.png


1.PNG


0.PNG


3.PNG


1.PNG


1.PNG



untitled3.PNG


SCORPION.PNG


The game is under constant development and has public versions for download. The label "MKM 0.50" represents 50% of the overall project, and this version is available for download:

Video about "MKM 0.50", full gameplay:



Download link:

http://fireboymugen.webs.com
 
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Re: Mortal Kombat Mythologies M.U.G.E.N

Thanks for share this project here Tom. This project can be followed on:

http://mortalkombatkings.myfunforum.org/

http://mkmp.myfreeforum.org/forum97.php

http://testyourmight.com/threads/mor...limited.47303/

and here,on TRMK


Posted by FIREBOY


"The project was started in 2008 and it is under constant updates&changes. The result from many years of hard work. The first version released was the "MKM 0.10 " in 2008,representing 10% overall project.
The project is in the final stage with 70% completed,represented by "mkm 0.70"label .

This is like a little devil kid: "He are growing,he's almost a man"

Let me show you something that will bring a new perspective about how hard and complex it is.

HERE IT'S, CHECK IT OUT:

Here comes something exclusive....present in arcades only and now...in MKM 0.70.

The artificial intelligence.!!! Yes,I'll reproduce the same A.I. routines founded in MK1/MK2/UMK3.

Something really important for me,The same reactions and routines from arcade games..


This is great step for the final version,bringing a definitive perspective to the game..

The behavior of CPU is ultra important. The CPU present in MKM 0.50 is the most advanced A.I. present on any MK mugen ever released. However, This is not the same feeling when you're playing any arcade game.
THAT BRINGS THE SAME CPU RULES FROM MK ARCADE GAMES



I'll reproduce everything,amolst like to "HACK" an original MK. The results are remarkable,check it out:


The CPU reaction against sweep move..

A.I. REFERENCE,UMK3 CPU.




Sweep reaction, near


ai%2Brasteira%2Bperto.mp4.GIF



Sweep reaction, close

ai%2Brasteira%2Bcolada.mp4.GIF



Sweep reaction, medium distance

ai%2Brasteira%2Bm%C3%A9dia.mp4.GIF



SWEEP REACTION, FAR ALWAY

ai%2Brasteira%2Blonge.mp4.GIF








THE CPU reactions against jump back move.

A.I. REFERENCE,MK1&MK2 CPU.




JUMP BACK, FAR ALWAY(A.I. REFERENCE,MK2 CPU LINE TYPE "A" USED AGAINST P1 WITH SCORPION,CAGE,BARAKA,ETC) .

ai%2Brea%C3%A7%C3%A3o%2Bao%2Bpulo%2Blongo.mp4.GIF



JUMP BACK reaction, CLOSE(A.I. REFERENCE,MK1 OR MK2 CPU LINE TYPE "B" USED AGAINST P1 WITH MILEENA,LIU KANG,RAIDEN,ETC) .

ai%2Brea%C3%A7%C3%A3o%2Bao%2Bpulo%2Bperto.mp4.GIF



JUMP BACK reaction, CORNER(A.I. REFERENCE,MK2 CPU LINE TYPE "B")

ai%2Brea%C3%A7%C3%A3o%2Bao%2Bpulo%2Bno%2Bcanto.mp4.GIF



The CPU reactions against projectiles

A.I. REFERENCE,MK2 CPU.


Projectiles reaction,Far alway,medium/close

ai%2Brea%C3%A7%C3%A3o%2Bas%2Bmagias%2Bperto%2Be%2Blonge.mp4.GIF


To be applied in all characters"
 
Re: Mortal Kombat Mythologies M.U.G.E.N

I Think some people might hate it...just try to imagine who is the hater and HIS personal reasons.
" 01-19-2013" against less than 24 hours. The word fear is self explanatory for me.

Thanks for posting Draxx:tee:
 
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Re: Mortal Kombat Mythologies M.U.G.E.N

I Think some people might hate it...just try to imagine who is the hater and HIS personal reasons.
" 01-19-2013" against less than 24 hours. The word fear is self explanatory for me.

Thanks for posting Draxx:tee:

Damn your avatar is beyond fabulous.
 
Re: Mortal Kombat Mythologies M.U.G.E.N

Honestly no. That can be very ingrate sometimes...I have to work according to the project, leaving my personal preferences in a second plane. For example my two favorites chars:

Noob Saibot and Scorpion. I can't insert Noob Saibot in this game,I could bring him with multiple effects,just like in MK9. I'm dying for it.

However this is not possible if you consider the time line,Bi-han still live. He dies only after MK1. So that is impossible in this version.

About hanzo,it's more to report that era in a game. Unlike Noob,Scorpion will be present in the game,after be killed in his first form as hanzo
 
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Re: Mortal Kombat Mythologies M.U.G.E.N

Do you know how the name Bi-Han was constructed?
 
Re: Mortal Kombat Mythologies M.U.G.E.N

I have no idea... it's about his real name,in his normal form. Now, about how it was constructed...no idea!
 
Re: Mortal Kombat Mythologies M.U.G.E.N

Unlike 99% of the projects,MKM has public versions available for download since MKM 010.

There's no official date for release MKM 0.70. All that I can say is: I'm pretty close,probably in a short time.

Let me show smoke MKM:

Full of edited sprites like MK2 stance,MK2 roundhouse,MK2 uppercut,smoke ball move and much more.


Everything in this universe are moving forward,in a natural evolution.


Unlike some "creators",I see no reason to refuse all MK9 MODERN stuff.

I'll not make any mention to lack of creativity on some "creators",that is not the case.

High resolution,smooth graphics,resulting in adorable results. An the natural evolution by itself.

Check it out:

SMOKE



untitled4.PNG


untitled5.PNG


untitled6.PNG


untitled.PNG


untitled2.PNG


capture-1.mp4.GIF


capture-2.mp4.GIF


capture-3.mp4.GIF


capture-4.mp4.GIF


capture-5.mp4.GIF



I'll more about smoke in the next post.
 
Re: Mortal Kombat Mythologies M.U.G.E.N

Guys, if you would like to have random conversations, please do it via PM, on your visitor pages, or in the Just Talk thread. Please don't have these conversations in these kinds of threads, it's off of the main topic and is just spamming up the thread.

Thanks =)
 
No prob Jade.:shakehands:

As promised,more about smoke.

His fatality,just like MK9 style
w2r.mp4.GIF


And his combo, 100% edited,check it out:
wee.mp4.GIF


* The finish him message on first example are obsolete&bad alignment

* This is not the current message,check the video and pictures at the top for the current "finish message"

:ridinghorse:
 
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Guys, if you would like to have random conversations, please do it via PM, on your visitor pages, or in the Just Talk thread. Please don't have these conversations in these kinds of threads, it's off of the main topic and is just spamming up the thread.

Thanks =)
These were probably due to the lack of proper activity/interest in this thread. Well, I had some questions to the thread OP, but nevermind that, now that he is banned. I take it the author does not plan to release this game right now, so I would like him to shed some light on game's concepts and storyline (something that may not be important for other fighting games, but is important for MK). For example:

You are in MK9, before MK10(MK One), The game takes place sometime before the events of Mortal Kombat.
So this is like MK9/MKX pairing, but scrolled 10 tournaments back, if I understood it right?
MK9/MK2011 title also was simply "Mortal Kombat", so it's worded in way that is a bit confusing.
Also, game's title in Mortal Kombat Mythologies, yet that game was not a tournament.
Is there a tournament present in this game? Any details on storyline of characters? Biographies, anything?

I Think some people might hate it...
I admire authors that are self-critical, but this is a bit too much. I would advice a less gloomy approach, because once you adopt positive thinking about something, there's good chance of same thing happening with others.

I can't insert Noob Saibot in this game,I could bring him with multiple effects,just like in MK9. I'm dying for it.

However this is not possible if you consider the time line,Bi-han still live. He dies only after MK1. So that is impossible in this version.
So, it does happen precisely during MKM the official game events? Then, what about other Brotherhood of Shadow members? Or Noob Saibot that is not related to Bi-Han (MK Conquest version)? That will also free you from copypasting the MK9 (especially since as I understood your game is about different MK9), and hopefully will pave the way for original concepts.

About hanzo,it's more to report that era in a game. Unlike Noob,Scorpion will be present in the game,after be killed in his first form as hanzo
I saw that your take on Hanzo uses Reiko's shurikens. But, where is his spear? In MK Legacy, his spear was his trademark move even while he was alive (since it's essentially a ninja tool, kunai on a rope). Another important question: does it mean Reiko will not be included? Because I have found a great pic of Reiko MKTX in nearby thread, I would love to see him in your game:
05ab4b27d503.png


Unlike some "creators",I see no reason to refuse all MK9 MODERN stuff.

I'll not make any mention to lack of creativity on some "creators",that is not the case.

High resolution,smooth graphics,resulting in adorable results. An the natural evolution by itself.
That would be a decent approach if MK9 provided next-gen graphics and effects for all of the characters seen in your game. Otherwise, you would be able to upgrade only part of your game's characters in such fashion, leaving the others in less developed state. Over-reliance on materials taken from 3D game will sooner or later will make 2D characters look out of place, demanding to replace them with 3D characters. Not to say that it's impossible... well, have you seen projects like MK1 HD, or Strides 2 Glory (3D-generated characters made into 2D sprites)? Maybe you could manage to create characters in this style for your game instead. For now just an idea.

That looks almost like in MK9, you should try to adjust the angle because right now it the smoke bomb thrown, does not look like targeting enemy location, instead it's aimed behind opponent.

His fatality,just like MK9 style
w2r.mp4.GIF
You could have the enemy sliced in parts instead of explosion, look Kung Lao MK3 fatality for example. Explosion is something more fitting for MKT fatality where Smoke stays inside opponent's body before exploding it inside out.

And his combo, 100% edited,check it out:
wee.mp4.GIF
That looks almost like Sub-Zero combo in original MKM game, only difference is the 3rd punch is taken from MK3 Sub-Zero instead. But Smoke has his own combos in MK9, maybe if you are able to copypaste special moves from MK9 to your game, same thing is possible with combos as well?

Anyway, good luck with your game, it looks promising with some enhancements.
 
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How much positivism? Like a real mk lover does. Especially nowadays when we are not able to find a simple mk hack.


"I take it the author does not plan to release this game right now, so I would like him to shed some light on game's concepts and storyline (something that may not be important for other fighting games, but is important for MK). For example:

Is there a tournament present in this game? Any details on storyline of characters? Biographies, anything?

Story line are present inside game files,is that your first time with this game?



I saw that your take on sub-zero uses different sprites But, where is his originality? I would love to see it in your game:

Is clear that you have no knowledge about MK games,I Think your eyes are not able for check all details on him.Let me try to help you:MK2 stance,MK2 roundhouse,mk2 slide,mk2 stance,MK2 uppercut,mk2 win pose,ice grenade,is that enough?? If you look with attention,you will find more special things. I know,you may not be a fan of MK sou you are not able to check it.

Probably a group of mk1&mk2& ninjas using sprites with almost 30 years sounds original for you...

"That would be a decent approach if MKhd provided next-gen graphics and effects for all of the characters seen in your game. Otherwise, you would be able to upgrade only part of your game's characters in such fashion, leaving the others in less developed state. Over-reliance on materials taken from 3D game will sooner or later will make 2D characters look out of place, demanding to replace them with 3D characters. Not to say that it's impossible... well, have you seen projects like MK1 HD, or Strides 2 Glory (3D-generated characters made into 2D sprites)? Maybe you could manage to create characters in this style for your game instead. For now just an idea."

Impossible? Fireboy was the first to build 3d characters,MKHT. For me 2d games rules but I understand your desire to take FB out off this competition.

"You could have the enemy sliced in parts instead of explosion, look Kung Lao MK3 fatality for example. Explosion is something more fitting for MKT fatality where Smoke stays inside opponent's body before exploding it inside out."

mkT?? This has almost 30 years ol,no comments. Tell me,were you will find mk9/modern graphics?

"I saw that your take on Hanzo uses Reiko's shurikens. But, where is his spear? In MK Legacy, his spear was his trademark move even while he was alive (since it's essentially a ninja tool, kunai on a rope). Another important question: does it mean Reiko will not be included? Because I have found a great pic of Reiko,I would love to see him in your game"

Eh? Do you saw the shurikens sparks on hit? Now,magine two scorpions with using the same move in a game... Oh that is very "original",so original like scorpion mk1 mk2 umk3 in a game using the same some moves,pretty original... Don't worry about,this project has real edited characters. About reiko,its just a single sprite,you need more 300 to create a fighter.Legacy? In mk movie it was something supernatural,impossible for a normal man.





"That looks almost like Sub-Zero combo in original MKM game, only difference is the 3rd punch is taken from MK3 Sub-Zero"

I'm impressed about your lack of knowledge about MK universe. First, theres a brutal difference about MKSZM and this combo. This graphics are edited under mk3 subzero,as you can see it. SO,there's 3 different punches and if you look with attention,you will find 3 different kicks. But I understand if you are not able for seeing it, and this is not about MK9,simple as that.

"Anyway, good luck with your game"

He ain't need luck.
 
Someone couldn't wait for one week it seems, but I'm going to ignore that tidbit (and urge the mods to do so as well), as long as it allows me to get some answers to my questions I guess.
But at least, learn to quote the posts correctly, or else it becomes hard to read.

How much positivism? Like a real mk lover does. Especially nowadays when we are not able to find a simple mk hack.
Wanting the author to keep in touch with fans or having him to respond to feedback/suggestions = lack of positivism? That's some inverted logic right here. This very thread was created for fans to discuss the game, right?

Story line are present inside game files,is that your first time with this game?
With "Mortal Kombat Mythologies Unlimited" and "Mortal Kombat Mythologies 0.70" yes, why?

Of course we can talk about previous version which is available for download. But! There was no storyline of that game (which is, to remind you, is supposed to be an MK tournament taking place before MK1). Instead, there was "some" text, but I will let the other users judge how much it's related to game's storyline:

Spoiler:

You are in mk9,before mk10(mk one)

The game takes place sometime before the events of Mortal Kombat one(mk10): Most of the

game's events occurring in the fictional realms of the Mortal Kombat series.


==={ STORY }===


The Elder Gods watched over the realms, and governed the realms with untold wisdom; but

one such Elder God, known as Shinnok, gave into greed and illusion of ultimate power and

wanted the new realm of Earth for himself; however, the Elder Gods had appointed the young

God of Thunder known as Raiden to protect Earth. The battle between Raiden and Shinnok was

fierce, sending Earth to its near destruction and plunging it into centuries of darkness.

Raiden discovered that Shinnok entered the realm through the power of a mystical amulet.

It allowed Shinnok to weaken the borders of a realm and therefore enter the realm without

challenge and keep the Elder Gods from interfering. Forced to choose between destroying

the budding Saurian civilization or to give Earthrealm to Shinnok, Raiden chose the former

and stripped Shinnok of the amulet before, with the aid of Elder Gods, banishing the

fallen Elder God to the Netherrealm. The Netherealm has existed since the beginning of

time and has had many names. Whether it's known as Hell, Hades, Gehenna or Pluto, it has

always had the same purpose: to act as the final home of those who have done wrong. When

Shinnok awoke in the Netherealm, he found himself under attack by Lucifer, the leader of

the fiery realm. Lucifer used the souls of those whom Shinnok himself had banished to the

Netherealm to attack the Elder God. Shinnok was quickly beaten and found himself in the

depths of Hell.

Legend decrees that if one were to obtain all six Kamidogu with the Sacred Amulet, he or

she would be granted ultimate power, merging all that exists and bringing the return of

the One Being. To prevent the destruction of the realms, Raiden created a massive temple

deep within the mountains of Asia to house the amulet, and appointed four guardians to

serve as protectors of the amulet. Each of these guardians represented one of the elements

of which the realm was comprised: Wind, Earth, Water, and Fire. As long as the amulet

remained on Earth, Shinnok would remain trapped in the Netherrealm.

For thousands of years Shinnok laid in torment from Lucifer in the Neatherrealm, until

stumbling across a mysterious sorcerer by the name of Quan Chi. Once an Oni from the

Neatherrealm, he had transformed his appearance upon learning sorcery, even gaining the

power to travel throughout all of the planes of reality without detection from any of the

Gods.

Quan Chi told Shinnok that he would help him escape from his prison and defeat Lucifer.

All Quan Chi wanted in exchange was power and the right to rule at Shinnok's side. Shinnok

agreed, and the two waged a war in the Netherealm that lasted for centuries. They

eventually beat Lucifer and took control of the Netherealm. Shinnok was now the ruler of

the dead realm, but he wasn't happy with his conquest. The Netherealm is nothing more than

fire and brimstone, and he only rules over the grotesque demons that inhabit the realm.

Shinnok wants more, and what Shinnok wants, Quan Chi must try to arrange.


ABOUT MK 10(MK ONE)

A few millennia had passed, now with Edenia conquered and other realms added to Outworld,

Shao Kahn turned his sights to the conquest of Earthrealm. Shao Kahn sent Shang Tsung to

establish the sacred tournament as a competition between his armies and Earthrealm. The

prize for the winner of Mortal Kombat would be that the champion would not age for 50

years until the start of the next tournament. Kahn would only be allowed to take

Earthrealm if he won ten of these tournaments in a row. Raiden rallied the best fighters

of Earth into the White Lotus Society, a group established to discern a champion every 50

years to defend Earth in the tournament. The Great Kung Lao was one such warrior defeating

Shang Tsung and becoming Grand Champion. Lao only kept the title for one generation before

eventually falling to Shang Tsung's then-new secret weapon, a Shokan prince named Goro.

Goro proceeded to win the following eight tournaments, giving the Outworld warriors nine

consecutive victories.


Imprisoned in death for centuries after his betrayal by Shao Kahn, the Dragon King

secretly worked to revive his physical body. By transferring his essence into an

apparition, he appeared to Shujinko, a very promising warrior who was set to be the chosen

Earthrealm kombatant in an upcoming Mortal Kombat tournament. Claiming to be an emissary

of the Elder Gods named Damashi , he tricked Shujinko into embarking on a quest to obtain

the Kamidogu from the various realms and placing them in the Nexus, a special location

created between the realms to ease the travel of the Champion of the Elder Gods.


Before the events of the next Mortal Kombat tournament, Quan Chi had recruited Sub-Zero

the Elder to help him retrieve the ancient amulet. Sub Zero proceeded to venture through

Earthrealm, defeating the gods of Wind, Earth, Water, and Fire and obtained the amulet.

Sub-Zero then delivered the amulet to Quan Chi. Quan Chi later gave the amulet to Shinnok,

which happened to be a fake, and kept the real one for himself. Raiden then confronted the

Lin Kuei ninja and revealed to him his mistake by giving Quan Chi the amulet. Reluctantly,

Sub-Zero then proceeded to return to the Netherrealm and retrieve the amulet from Shinnok.

Sub-Zero was successful and preserved the peace of all reality for the time being.


The Shaolin monk Liu Kang
Two years later, Earth rallied some of its best fighters in order to win the tenth

tournament and preserve Earthrealm's freedom. Amongst the established warriors were Liu

Kang, Sonya Blade, and Johnny Cage. With the help of Raiden, the Earthrealm warriors were

victorious and Liu Kang became the new champion of Mortal Kombat. Scorpion, who was a

rival clansman of the Lin Kuei, and the same man Sub-Zero killed years before, fought one

another again. In the end however, Scorpion slew Sub-Zero in retribution for his own

murder.

ABOUT MK2

Unable to deal with Shang Tsung's failure, Shao Kahn ordered the Tarkatan horde to raid

the Wu Shi Academy. The Tarkatan horde killed most of Liu Kang's fellow monks. This

enraged Liu Kang enough to follow them into Outworld. He was not alone. Kung Lao, Johnny

Cage , and Major Jackson Briggs, who was in search of his missing subordinate, Sonya

Blade, followed right behind Liu Kang into the realm to seek revenge. Though they were

running into the Emperor's trap, they eventually thwarted Shao Kahn's sinister plan and

rescued Sonya as well. Shao Kahn responded by resurrecting Queen Sindel on Earth and

stepping across the realms to claim her, thus successfully merging it with Outworld. The

Earthrealm warriors rallied once more, defeating Shao Kahn and ending his threat. He was

severely wounded, but most importantly, when he was defeated, Edenia was freed from

Outworld, and was returned to a whole realm.[/quote]


tl;dr:
Spoiler:

what it says about game: It's supposed to be a tournament before MK1
what it says about stuff BEFORE game's events: Raiden banished Shinnok to Netherealm, Shinnok was saved by Quan Chi
what it says about stuff AFTER game's events: Shao, Shang, Goro corrupt MK tournaments; Onaga recruits Shujinko; Quan Chi recruits Bi-Han to get Amulet; Bi-Han kicks ass of Quan & Shinnok; Liu Kang wins MK1; Shao Kahn launches Mk2 but fails again; Shao Kahn launches MK3 but fails again.
what it says about stuff DURING game's events: Nothing.

tl;dr^2:
what it says about game: It's supposed to be a tournament before MK1
what it says about stuff BEFORE game's events: Generic preface story of MK universe, can be found in MK wikia, no relation to this game
what it says about stuff AFTER game's events: Generic rundown of MKM:SZ, MK1, MK2, MK3 events, no relation to this game
what it says about stuff DURING game's events: Absolutely nothing.


So, about this game's storyline, everything is a mystery, which is precisely the reason I asked the author about it (secretely hoping that if 0.50 version lacked storyline, maybe he would add storyline to 0.70 version. It's supposed to be an upgrade after all).

Well... of course, there was more to "game's files" aka Readme. Please, don't tell me this is supposed to be actual storyline, lol:

Spoiler:
==={ FIREBOY'S REVENGE }===

The Cult of the Supreme Parrot:

Although MKP is generally described as a “Parrotist” government, it could

also be characterized as a “parrocracy”.



Loyalty Groups:

The MKP group divides its forums into three forums based on their perceived

loyalty to Dear Leader: "core" (Markos), "wavering" (Max Arturo), and

"hostile" (Undertaker or Indiantaker/Unforgiven). Most of the wealth is

concentrated among the "core," while the "hostile"--a category that includes

all members of MK faiths, as well as descendants of perceived enemies of the

MKP--are denied support and subject to terrorism/"PARRORISM".



Enforcing Parrotriotism:

The MKP group enforces loyalty and obedience through its "Ministry of

Parrot's Security"(Undertaker), which requires creators to spy on each

another, including group members. Anyone who is overheard saying anything

perceived as critical to the MKP is subject to a reduced loyalty group

rating, bullying, fake execution, or imprisonment in MKP’S concentration

forum.



Controlling the Flow of Information:

All sites and forum pages and blogs, and forum sermons are government-

controlled and focus on praise of the Dear Leader. Anyone who makes contact

with rivals in any way,is in danger of any of the penalties described above.



The Theory of Pseudo "Liberty of Expression" :

Free Pass for all MKP parrots

Free pass for spammers

Your Forum must be government-controlled and focus on praise of the MKP.

Access to your codes,sounds,sprites .

Access to all your knowledge



A Fake State:

Despite its small population , the MKP group is heavily “parrotarized”--

claiming to have an army of “2400" fake accounts.



No Rule of Law:

The MKP group maintains one concentration forum, with a total of between

2546 members and 2400 fake accounts contained therein(140 real users). The

MKP group has no due process system, imprisoning, torturing, and executing

creators at will. Forum executions, in particular, are a common sight in MKP

group.



Prognosis:

By most accounts, the MK creators rights situation cannot presently be

solved by internal action. The MFG has condemned the MKP on three different

occasions in recent years, to no avail.

The best hope for MKP progress is internal--and this is a futile hope.
Many MKP members have gained access to foreign media and foreign forums,
giving them reason to question propaganda.



The Chosen One:

• The death of MKP in 2012 has introduced a new generation of leadership,

which may respond to GAMERS pressure in a more practical way.


• I’M THE DESTROYER OF ALL REALMS…I’M FIREBOY

I'm intrigued about what it supposed to mean of course, but in MK games, story comes first.

I saw that your take on sub-zero uses different sprites But, where is his originality? I would love to see it in your game:

Is clear that you have no knowledge about MK games,I Think your eyes are not able for check all details on him.Let me try to help you:MK2 stance,MK2 roundhouse,mk2 slide,mk2 stance,MK2 uppercut,mk2 win pose,ice grenade,is that enough?? If you look with attention,you will find more special things. I know,you may not be a fan of MK sou you are not able to check it.

Probably a group of mk1&mk2& ninjas using sprites with almost 30 years sounds original for you...

That wasn't what I asked, I asked about Hanzo's shurikens. If you insist to talk about everything MK2, I would say that it depends on one's taste. Somebody may like MK1, stance, for others MK2 stance is better, or MK3/MK4/MKDA/MK9 stance etc... What to call a "special thing" then? Well, maybe animations not present in official games, something that could be classified as original creation. Talking about this issue, this game's content tends to go the copy-paste route, I mean the effects ripped straight out of MK9, or Reiko's shurikens on Hanzo, or MKSM stages. These may be nice and all but I can't shake off the feeling "I already saw it when I played official MK games". So yeah, something fresh would be nice to see as well.

A little example if you allow: Check MKTX fresh videos, their Jax MK2. He has combo hits and winpose that aren't MK2 yet do not belong to any MK game, either. Instead he uses completely original animations for these. Check 2D stages in MK Outworld project or 3D-generated stages in MK Shinobi. Those are not ripped and copy-pasted, but completely new ones, created from scratch. That's is a small example of what I mean by original content.

Impossible? Fireboy was the first to build 3d characters,MKHT. For me 2d games rules but I understand your desire to take FB out off this competition.
MKHT? What's that and where can I play it? About competition, I don't see why anyone must compete, it's just fan games made by fans in their free time, and distributed for free, not something serious. Competition or not, I fail to comprehend what Fireboy would be able to gain out of it.

mkT?? This has almost 30 years ol,no comments. Tell me,were you will find mk9/modern graphics?

I was talking about idea or concept of this particular fatality. Ideas/concepts do not age. Where is logic in talking about MK9 Modern Graphics here, when Fireboy uses precisely "MKT bone explosion" for what he presents as "MK9 Human Smoke Fatality: Tremor", which, in MK9, sliced the opponent instead of exploding them inside out?

Eh? Do you saw the shurikens sparks on hit? Now,magine two scorpions with using the same move in a game... Oh that is very "original",so original like scorpion mk1 mk2 umk3 in a game using the same some moves,pretty original...
I don't care about how sparks look like when the whole move screams "Reiko" to me and everyone else. It just looks like ripoff, if shurikens are necessary (Scorpion never used them in MK, he prefers kunai), is it so hard to have him throw different shurikens, using different throw animation? The rant about Scorpion having same moves in MK1, MK2 and MK3 is just... these are his trademark moves. Or do you prefer Midway to release MK1 with him tossing a spear and teleporting, MK2 tossing shurikens and levitating, UMK3 tossing bricks and burrowing underground or something? (last idea is useful seeing how Hanzo's costume color seems to mimic Tremor)

About reiko,its just a single sprite,you need more 300 to create a fighter.
So, it's impossible to create Reiko sprites, neither it is possible to create new pose for Hanzo shuriken toss, and the reason being:

Don't worry about,this project has real edited characters.
Then, what is edited? For example, MK Outworld project and MK Shinobi project have fully edited characters, result: characters have new costumes, and new animations.
The only edit through all sprites in this MKM Unlimited game that immediately comes to mind is every ninja sharing same black mask, like S.W.A.T. members.
I am hoping that there will be storyline explanation, something like "Ninjas are allowed to wear colorful masks only on each 10th tournament when in Earthrealm".

Legacy? In mk movie it was something supernatural,impossible for a normal man.
What is supernatural about kunai tied to a rope? Anybody can swing that or toss that, even a kid. And if you want to talk about the weird snake creature Scorpion had in movie, shouldn't you wait until that creature appears in MKM Unlimited game? As long as Scorpion uses basic MK1/MK2/UMK3 spear there, it is clearly not supernatural, just a ninja tool.

I'm impressed about your lack of knowledge about MK universe. First, theres a brutal difference about MKSZM and this combo. This graphics are edited under mk3 subzero,as you can see it. SO,there's 3 different punches and if you look with attention,you will find 3 different kicks. But I understand if you are not able for seeing it, and this is not about MK9,simple as that.
MKM:SZ combo consists of two elbows, karate chop, knee, kick and roundhouse. MK3 Sub-Zero combo consists of two elbows, backhand chop, knee, kick and roundhouse.
So, what I was saying is not wrong, 3rd hit makes the difference. What I was trying to say is that it's not very good idea to ripoff Sub-Zero's combos when Smoke now has his own combos.
And how is this not about MK9, if MKM Unlimited tries to rip and use every MK9 effect possible, with Human Smoke being the primary example of that.

He ain't need luck.
Yup, why should he need it when the proxy power is already his?
 
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First of all,"Wild West Shades" is an official hater of MKMU. I had multiple problems with him in the past(and present), he are always trying to piss me off,creating problems and disturbs.

His intention is just to try to hold me in the deepweb, to waste my time. He wants to protect something that has no power to be considered equal. So they want to hide/destroy me at any cost.

I'm fighting against this kind of issue for several years.
However,I'll reply him for the last time. Further posts will be ignored.

you are making many mentions about that disturbed project. So to keep my respect with all members of trmk, I'll refer about that project as "mk mummy". As a fictional name,ok?


Unlike "MK mummy guys",I'll try to reply you. However,for the last time. I'll not reply any future post of yours .

So let's try to reply part of that collection of "absurds"


These were probably due to the lack of proper activity/interest in this thread.



*
Lack?? That was about my initial posts! However,you are always interested in "follow" my steps. Don't you find it curious?


Then, what is edited? For example, MK "mofo" project have fully edited characters.
*
is that your standard of quality?? really? Oh meh...

Do you know bleed? He is an awesome 3d artist, right? Anyway,have you seen his sprite edits?? Something that you may not realize is how difficult is the edit process,many times more difficult than any 3d model.


over 3000 sprites, is that enough for you? A simple example:
baraka,shadow priest,mk2 ninja sprite moves,mk1 ninja sprite moves,mk2 ninja sprite
stance,ruby,khameleon,hornbuckle stance,air combos,hanzo,oniro,shinnok,is that enough for you? Sorry,I "think" you are not a fan of MK games,that is clear.

You should try to make comparisons between codes,gameplay,innovations,all details involved,things that you are not ready for understand as "non mk fan". Even hd graphics are nothing without decent codes,don't you know how important is that for a game ? Real things,that any external software will never help you.

Like for example blocks,combos,corners,sweeps,reactions...I would love to make any comparison like that to mk mummy.

I assure you,just try to compare to your "mk mummy",you will find brutal differences....unfortunately you are not able for check all details involved,probably due to your lack of knowledge in mk universe.


So, it does happen precisely during MKM the official game events? Then, what about other Brotherhood of Shadow

members? Or Noob Saibot that is not related to Bi-Han (MK Conquest version)?
*
That is the most stupid comment that I ever read,SORRY,pure ignorance about MK universe. No comments.

I don't care about how sparks look like when the whole move screams "Reiko" to me and everyone else. It just looks like ripoff


* sprite rip off? You see,how HALLUCINATED is that comment?? It needs to be programmed,dude,not so easy as you think. I would love to check it in your partners project,that seems to be easy for your "modern" concepts...




I saw that your take on Hanzo uses Reiko's shurikens. But, where is his spear?


*
What do you know about gameplay? tell me, 3 scorpions,3 smokes,3 noobs,1 reptile,1 cyber smoke,all that ,in a same project,with that shared spear?!? Of course,that "collective" spear sounds more natural for you ("mk mummy"),no doubts about it.

AND the spear are being used by scorpion in his dead form,full of effects,with nice flame effects,but you might hate it,indeed.

%7E2.PNG



What is supernatural about kunai tied to a rope? Anybody can swing that or toss that, even a kid.

*
Oh,I see...even a kid?? So,why you are not posting a video performing that move? Would be great.
Let me ask you dude,with all respect...when was your last visit to the doctor son?


As long as Scorpion uses basic MK1/MK2/UMK3 spear there, it is clearly not supernatural, just a ninja tool.

*
Not supernatural?? says who? the specialist? Your ignorance about MK are being a disturb, something absolutely unacceptable. Scorpion, as a dead man,that event can be considered supernatural by itself.



That looks almost like in MK9, you should try to adjust the angle because right now it the smoke bomb thrown, does not look like targeting enemy location, instead it's aimed behind opponent.

* TARGET??? This is not a missile,this is not sektor. Another proof about your lack of knowledge in mk games. Any stupid guy who has mk9 knows that.


I was talking about idea or concept of this particular fatality. Ideas/concepts do not age. Where is logic in

talking about MK9 Modern Graphics here, when Fireboy uses precisely "MKT bone explosion" for what he presents as "MK9 Human Smoke Fatality: Tremor", which, in MK9, sliced the opponent instead of exploding them inside out?




*EH? why you are not asking that generous comment to your loved MK mummy? What about noob mk2 with mk9 fatality,present in your mk mummy project? when mk mummy uses precisely "kung lao's" body structure??

Have you seen that video?? So natural as concrete block....


MKM:SZ combo consists of two elbows, karate chop, knee, kick and roundhouse. MK3 Sub-Zero combo consists of two

elbows, backhand chop, knee, kick and roundhouse.
So, what I was saying is not wrong, 3rd hit makes the difference. What I was trying to say is that it's not very good idea to ripoff Sub-Zero's combos when Smoke now has his own combos.

*
Wow ,multiple "brilliant" comments....once again your brutal lack of respect and knowledge about mk.

rip off??

That move was never used in this standard of quality Sir "specialist". I had to edit it by hand draw. The
difference is about the talent demanded in an edit process,something that you are not able to check,due to your lack of knowledge.

You can check all original UMK3 sprites here:
http://www.mortalkombatwarehouse.com/umk3/#fighters



MKM Unlimited tries to rip and use every MK9 effect possible

* EH? I just would like to ask you how to "ripoff" something like this:

0.PNG


1.PNG


%7E3.PNG



Once again:

"Wild West Shades" is an official hater of MKMU. I had multiple problems with him in the past. I will not reply him anymore,just ignored.

I invite you all to download the previous beta,fun for everyone.

Sorry for the inconvenience
 
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If you people can't be mature when discussing things, you wont last very long here. It's the same people going after each other. Put each other on ignore if you can't handle not fighting or scroll by each other's posts. Not going to say it again. This little group of people biting at each other is a bit old now.

~Thanks
 
Well said. First of all, guys, let's remain calm. We don't need anymore bans. Instead, my opinion is that if anyone has a problem, they should talk things out and reach some kind of consensus. It is 21st century and we are all civilized people here, are we not? With that said, I will put all of the replies to Fireboy's off-topic remarks (not related with actual MKMU discussion) under Spoiler tag, as to not obstruct view for other people except me, interested in this game.

Spoiler:
First of all,"Wild West Shades" is an official hater of MKMU.
My gosh. Since when trying to help to make the game better and more likeable was equal to hating? Or did Ed Boon create UMK3 because he was an MK3 official hater?

I had multiple problems with him in the past(and present), he are always trying to piss me off,creating problems and disturbs.
I have no clue what are your problems, since everyone who knows me can say that I am non-aggressive guy, and I just wanted to find out some extra information about the game or contribute some ideas. But if any kind of post pisses you off, that is different talk, and most likely the problem lies not with me. Best way to solve this is to tell everyone what kind of feedback or posts in your thread you would like to see, to stop being disturbed. tl;dr: Be clear with your fans.

His intention is just to try to hold me in the deepweb, to waste my time.
Ahem... you mean this? If your forum is not indexed by search engines, that is not my fault, but in any case I can assure you that my intentions are same as any random guy going to new game thread, then expressing his interest by wanting to learn something or contribute something. How fans are supposed to act otherwise?

He wants to protect something that has no power to be considered equal.
Ugh... "something" like what?

So they want to hide/destroy me at any cost.
That is again something uncalled for. First of all, destroying someone through the internet is impossible. Hiding someone against their will is also impossible. You have your own free will to go to TRMK or any other forum... the only thing preventing you from doing so may be a ban, but again this kind of thing usually does not work on civilized people. So, even going by your theory, the wishes of "they" matter little.

I'm fighting against this kind of issue for several years.
Again this is something hard to comprehend, unless we know details. The question is, are you the type of person to go into details, or remaining vague and telling that people who want to learn more are pissing you off is the way to go?

However,I'll reply him for the last time. Further posts will be ignored.
Well, if this happens every time when someone takes interest in your game, the subsequent lack of fans may explain why your game is not well-known, and this thread not as active as it should by (in my humble opinion). At larger scale, if one ignores the world, the world may ignore him and your whole impression that someone wants to "hide" you may stem from this. At least, that's my suggestion.

you are making many mentions about that disturbed project. So to keep my respect with all members of trmk, I'll refer about that project as "mk mummy",as a fictional name,ok?


Unlike "MK mummy guys",I'll try to reply you.However,for the last time. I'll not reply any further post of yours .

So let's try to reply part of that collection of "absurds"
I hope that MKMUmmy is not just a bad pun on MKMU, but as long as you try to not be rude to other users, suit yourself.

Lack?? that was my third post! However,you are always interested to "follow" my steps. Don't you find it curious?
So, do you mean that your game is not at all interesting to follow it's progress? Secondly, which is number of your posts, after which users are allowed to post comments about your game (if allowed at all) ? Lastly, I don't know what do you mean by "always", I'm just a guy who wants to learn this MKMU storyline and whatnot, but each time I'm trying to learn anything about this game, you prevent this by getting yourself, the author, banned. In my opinion, answering questions would be much more faster/productive way than searching for enemies everywhere.


is that your standard of quality?? really? Oh meh...

Do you know bleed? he is an awesome 3d artist, right? Anyway,have you seen his sprite edits?? something that you may not realize is how difficult is the edit process,many times more difficult than any 3d model.


over 3000 sprites, is that enough for you? A simple example:
baraka,shadow priest,mk2 ninja sprite moves,mk1 ninja sprite moves,mk2 ninja sprite
stance,ruby,khameleon,hornbuckle stance,air combos,hanzo,oniro,shinnok,is that enough for you?

Ok, we are back to square one. Character consists from sprites, fully edited character has all of his sprites edited. Prime example of such feat is when character gets a new costume (or part of it edited, for example belt, mask, etc), because it guarantees that each of his sprites was retouched. When character keeps same costume seen on official sprites (MK1-MK2-MK3) but gains several new animations, it's only sprites belonging to new animations that are edited, to produce new movements. Therefore, such character cannot be called fully edited. Having a new stance, new combo or new move != fully edited, its just "edited". I must note that defining the correct terms is not a try to insult your work or time invested in making your game. From there characters you mentioned, closest ones that come to be fully edited by you is most likely Khameleon. If my eyes are not lying, Shinnok seems to be a rip from MK4 model, which is not a conventional edit, I would call it a resize (not to say that missing animations were not created).

About Bleed, I have seen his sprite edits, they may be hard to do, but all of his non-3D characters still cannot pass as fully edited, since part of their sprites are still unedited MK2/UMK3 sprites.

Sorry,I "think" you are not a fan of MK games,that is clear.

I want to clarify that I am fan of official MK games, and for some reason these lack ruby, hornbuckle, hanzo, oniro, and some other things. So liking or not liking these does not impact my stance as MK fan. Actually, the "non-MK-games" content found in your game is what's most original/creative there is, so, as I was saying, you should direct your creativity to this direction. Make new characters, new special moves, new effects never seen in official MK games. No need to rely on rips and copying things that may create impression of "been there, seen that".

And these ruby, hornbuckle, hanzo, oniro, do they have storyline or biographies in your game? Especially oniro who is boss or sub-boss there.

You should try to make comparisons between codes,gameplay,innovations,all details involved,things that you are not ready for understand as "non mk fan". Even hd graphics are nothing without decent codes,don't you know how important is that for a game ? Real things,that any external software will not help you.

Like for example blocks,combos,corners,sweeps,reactions...I would love to make any comparison like that to mk mummy.

I assure you,just try to compare to your "mk mummy",you will find brutal differences....unfortunately you are not able to check all details involved,probably due to your lack of knowledge in mk universe.

I would definitely compare these games if you provide me download links for both of them (preferably with Versus or Training mode enabled, since in past releases your game lacked these).

That is the most stupid comment that I ever read,SORRY,pure ignorance about MK universe. No comments.

So you claim to be "dying" for bringing Noob Saibot into your game, yet the only thing you can come up with when facing idea of having a wraith character who isn't Bi-Han, is "most stupid comment that I ever" ? As long-time member of this forum you should probably know about theories such as symbiote Noob Saibot, other wraiths except Noob Saibot who could have similar powers to him (there's no need to go far for examples - Brotherhood of Shadow characters in MKSM fit just fine), then another pitch-black character from MK9 called Ruutuu that could theoretically be a Noob Saibot replacement. So all in all, I pray that the ignorance will stop taking a toll on your creativity, as you can see there are multiple ways around this issue.

sprite rip off? You see,how HALLUCINATED is that comment?? It needs to be programmed,dude,not so easy as you think. I would to check it in your partners project,that seems to be easy for your "modern" concepts...

Ok, you played MK9, right? Mileena has fatality there, called "Rip Off" (a pun on ripoff). Why is it named like that? Because, it ripoffs Kira's fatality from MK Deception. Notice how weapons, characters, character models are not repeated, I'm sure that even motion capture was done from scratch, as was the programming. But the concept, the idea, the overall impression of motion and execution is a ripoff, otherwise MK team wouldn't even make this particular joke. Once again, when you take move from character A and give it to character B (with new programming, new sprites, but same old motion/concept/idea), and when people look at it, they will say "ripoff".

Of course this is not news to the world of Fighting Games, for example Capcom has character called Dan, which is deliberately made as ripoff of Robert Garcia from SNK games. Actually, I will pose a whole page of examples, here we go:
http://www.fightersgeneration.com/funnies/separated/otherchars.html

This brings us also to ripoffs inside MK universe, and there are plenty of those as well, from MK1 reptile being ripoff of MK1 Scorpion/Sub-Zero, to Shang's morphs, Chameleon, to Sub-Zero MKDA having Kano MK3 fatality and Scorpion MKD having Sub-Zero MK1 fatality (spine rip), to Noob MKD having Reiko MK4 fatality (shurikens). MK4 is particularly famous for half of it's roster being ripoffs in one or other way (most famous being Jarek/Kano). So, is this MK-ish practice? Yes. Is it welcome? Hell no. Man, just think about it, Reiko is already a ripoff of Noob Saibot and Shao Kahn, instead of feeding his moves to Hanzo, just give him a break. Ninja's had alot of other stuff to throw at opponent, if you dislike kunai on a rope, let him throw kunai without rope, like the ones shown here:
Spoiler:

640619527_1970029.gif

Naruto_throwing_a_kunai_by_Taihaku94.jpg

naruto--naruto-with-kunai.jpg


I assure you, this way of using kunai is also very recognizable right now, you could say it's an epitome of ninja tools.

What do you know about gameplay? tell me, 3 scorpions,3 smokes,3 noobs,1 reptile,1 cyber smoke,all that ,in a same project,with that shared simple spear. Of course,that "collective" spear sounds more natural for you ("mk mummy"),no doubts about it.

AND the spear are being used by scorpion in his dead form,full of effects,with nice flame effects,but you might hate it,indeed.

%7E2.PNG

I know about the gameplay quite enough, thank you very much. Your examples are correct when used in regard to classic games, but your own game that we are talking about, seems to promote stuff from 3D MK games, as well as originality and creativity. Taking this into consideration, Cyber Smoke already got unique projectile instead of spear in MKD, Human Smoke in MK9, Reptile in MK2, and Noob Saibot in MK3. As it is right now, spear move is trademark of solely Scorpion aka Hanzo Hasashi, so I see no reason as to why he should be denied to use his own move just because some characters copied it in the past. It's same as saying "Reiko should not have his flipkick move because Li Mei got it in MKDA", or "Kung Lao should not have his Spin move because Ashrah got it in MKD" (the latter statement, however absurd, was proven true in MKA).

Now that we are clear that other characters in your game (Reptile, Noob, Smoke) are not going to use spear, having Hanzo and what's this, "Dead Scorpion" using this is perfectly OK, since they are same person, sharing same "non-specter" skills. Manipulation of fire and teleportation are most likely skills Scorpion learned after becoming a specter, but in MK Legacy he was shown to use spear even while being alive, and official MK games respect MK Legacy stance on Scorpion's story up to MKX Scorpion's face physically resembling the actor from MK Legacy, which says something.

Spear on fire vs common spear is not a topic of hate, for, as was also shown in MK9: Spear on fire was an Enhanced version of common spear move. In MKX, Scorpion seems to have an extra command that costs 1 bar of energy, that sends spark of fire through spear's rope/chain, to burn the opponent. With this we can conclude that it's not the spear itself that is supernatural, but Scorpion's ability to ignite it. And the example of spear itself taking a supernatural form was shown in both MK movies, as well as MK Conquest TV series, where it resembled a snake-like creature, which is probably what you should use if you want to reinforce idea of spear move being something impossible for Hanzo to perform while in mortal form.

Of course these are recommendations to make your game seem more believable and solid from standpoints of both storyline and common logic. If, by chance, your ingame universe uses different rules from universe of MK games, please bother to explain this in your game's storyline, which, I'm sure, everyone here is anxious to feast their eyes upon.

Oh,I see...even a kid??
Somebody explain to me what's so hard about performing this?

A kid is doing pretty good as well

So,why you are not posting a video performing that move? Would be great.
I will save you even more time from googling "rope kunai", also known as "rope dart" techniques, and will post several extra links here, hoping that we will see at least some of these moves implemented in your game, shouldn't take long with your sprite editing capabilities:
This is pretty impressive stuff:
https://www.youtube.com/watch?v=8IPl2tFNihc

and this one is motion capture artist that worked on MK9 and Injustice, and guess what, he is no specter but also doing great with kunai on a rope:
https://www.youtube.com/watch?v=aLCQA197rwc

Or, if this is too hard, then version for newbies:
https://www.youtube.com/watch?v=rEBA-2xid8M?t=3m13s

Let me ask you dude,with all respect...when was your last visit to the doctor son?
I'm feeling well so I see no reason of visiting doctor... why are you asking?

Not supernatural?? says who? the specialist? Your ignorance about MK are being a disturb, something absolutely unacceptable. Scorpion, as a dead man,that event can be considered supernatural by itself.
Was answered above. But, is Scorpion a modern King Midas, turning everything he touches into "supernatural"? Then, what about other MK characters? Kitana teleports in her X-Ray, then she uses her fans, does it means her fans are supernatural? What about Kabal's hookswords, he has supernatural speed so when he carries them during that, they have "supernatural" aspect as well? Then Noob Saibot's Troll Hammer in MKA is also clearly supernatural, since it's owner is as dead as Scorpion, and both are even from same realm. So yes, current state of MK universe is absolutely unacceptable, we should change it, you and me. Let's create some sort of Mortal Calibur: Tale of Unnatural Swords, eternally retold.

TARGET??? This is not a missile,this is not sektor. Another proof about your lack of knowledge in mk games. Any stupid guy who has mk9 knows that.

These guys too are no sektors, and throw no missiles, yet they throw right on target, it must be magic:
difelice.gif


EH? why you are not asking that generous comment to your loved MK mummy? What about noob mk2 with mk9 fatality,present in your mk mummy project? when mk mummy uses precisely "kung lao's" body structure??

Have you seen that video?? So natural as concrete block....

I don't have any mummies, neither skeletons in the closet, and we are talking about MKMU (not MKMUmmy) here. If you want to discuss other games, please use corresponding threads. But I'm afraid that will not help, since I don't have my own project, so your contributions would be in vain.

And in case you are talking about split in half reaction from MK2, isn't it what corresponds to all those split-in-half fatalities seen in MK9, including Noob Saibot's fatality? Or would you rather use "MKT bone explosion" there as well? That would be rather unfitting.

Wow ,multiple "brilliant" comments....once again your brutal lack of respect and knowledge about mk.

rip off??

That move was never used in this standard of quality Sir "specialist". I had to edit it by hand draw. The
difference is about talent demanded in an edit process,something that you are not able to check,due to your lack of knowledge.

Yes, I explained the meaning of "ripoff" above. If you still do not believe the similarities, I will just put this here, then everyone can see for themselves:

UMK3, Sub-Zero (unmasked) combo: two elbows, backhand chop, knee, kick and roundhouse.
http://youtu.be/FDbEwDBve7I
MKM:SZ, Sub-Zero combo: two elbows, karate chop, knee, kick and roundhouse.
http://youtu.be/5tbZCEGX7mc?t=4m40s
MKMU, Human Smoke combo: two elbows, backhand chop, knee, kick and roundhouse.
wee.mp4.GIF


EH? I just would like to ask how to "ripoff" something like this:

You mean, how to rip MK9 effects and to insert them in your own game?

Seeing how MK9 effects are in your game, I assume you know this already, but for others there is a useful tutorial

Now, this must go under Spoiler as well:

Spoiler:
Once again:

"Wild West Shades" is an official hater of MKMU. I had multiple problems with him in the past. I will not reply him anymore,just ignored.

Sorry for the inconvenience

I would like to know where is this hate you are always talking about, and why are you keeping your game's storyline in secret? Would it be more productive if you had two threads, one where we could talk about MKMU, and other for all the hate/enemies/problems and other kind of boring (in my opinion at least) off-topic things that have zero impact on games and fans that want to discuss those games?


It was nice to talk with you, FIREBOY, let's be friends from now on. :tee:
 
Just ignored

Here, the classic grab for Kintaro

KINTARO%2BSHOKAN%2BGRAB.GIF


Example of babalities
1.png


2.png



Just like Sub-zero,Scorpion is NOT a simple character,he needs special attention
one of the most IMPORTANT differential on my creations...details,codes,gameplay,something something that can't be followed,

copied or merged ,something called...COMPETENCE.

I lost sometime working on it,hard work here. Scorpion's spear,but not a mere spear...AN MIX BETWEEN

MK1/MK2/MKSM.

There's some possibilities of reaction,just like MK1,when the enemy are close,near,far way or...in the corner!

Can you imagine how complicated it was?

HOWEVER IT'S DONE, ACCORDING TO MY DESIRES,FULL OF EFFECTS,CORRECT POSITION OF THE FLAMES AND MUCH MORE.


CHECK BY YOURSELF:

CLOSE
spear-m.mp4.GIF


FAR,NEAR
spear+2.mp4.GIF


EFFECTS
spear1.mp4.GIF


CORNER,NEEDS SOME FIXES,99% PERCENT DONE
capture-4.mp4.GIF
 
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