( I'm still suffering about the Reptile stuff but haven't said anything else).
Alright, worked on the shirt and pants a bit. Still need to figure out how to properly transfer detail from zbrush to maya though. Right now, on the maya model no normal or displacement maps are loaded on the fabric, but when they were it looked pretty bad
View attachment 4824
I'll consider the ninja as a first pass, a dummy character to figure things out. If the models can be made better with a more consistent quality across the board, I'll go back and re do some stuff.
In fact, going back can be a final pass. Once we get the animations done and run in to all the problems, at the end, we can made some adjustments and render the needed sprites again.
to get all the details in maya remember to export normal map and displacement map... the same thing happened to me because I was loading just the normal maps without the displacement map and it look like CRAP... can I say crap?? well sorry if not.. that face and faceplate looks bad.....ss
Added some details today, pores and wrinkles to the face, veins to the body.
I think I'll do some polypainting tomorrow.
Good to see an update Bleed, very cool. I think though that the fleshy area between the corner of the mouth and wrinkle is too large, and also his ear is too small.
Bracers have not been touched on, but I'll fix it up soon enough. And for the maps on the pants, for some reason the normal map made it look very bloated. It has to be me topology. I'll deal with that soon also. And my GoZ loves to work whenever it feels like it, so I gave up on using that. Nice plug in, though. Just seems to bug out on me.
Since face is completed, I went ahead to try out the profile pose and also one of the ending shots:
View attachment 4826
Good to see an update Bleed, very cool. I think though that the fleshy area between the corner of the mouth and wrinkle is too large, and also his ear is too small.
Bracers have not been touched on, but I'll fix it up soon enough. And for the maps on the pants, for some reason the normal map made it look very bloated. It has to be me topology. I'll deal with that soon also. And my GoZ loves to work whenever it feels like it, so I gave up on using that. Nice plug in, though. Just seems to bug out on me.
Since face is completed, I went ahead to try out the profile pose and also one of the ending shots:
View attachment 4826
Good to see an update Bleed, very cool. I think though that the fleshy area between the corner of the mouth and wrinkle is too large, and also his ear is too small.
Bracers have not been touched on, but I'll fix it up soon enough. And for the maps on the pants, for some reason the normal map made it look very bloated. It has to be me topology. I'll deal with that soon also. And my GoZ loves to work whenever it feels like it, so I gave up on using that. Nice plug in, though. Just seems to bug out on me.
Since face is completed, I went ahead to try out the profile pose and also one of the ending shots:
View attachment 4826