cowking360
New member
do you still have that scorpion model you made? I want to put it in super smash bros brawl. So can you give me a download link of it if you have it?
Hi guys,
I've been watching this thread for a while. Really cool stuff! Impressive work and great job!
I wanted to point out a little detail you may or may not have realized so far.
In MK1, they used really DRAMATIC lighting. They had white highlights that were blown out, and black shadows on the characters.
View attachment 4255
Using Photochop CS3, I've adjusted the Levels to demonstrate what I'm talking about here.
This style also helps the image 'pop' more, and look less grey.
-PortableMK
http://pmk.mortalkombatonline.com/
One thing I'd like to know... MK1 has a really strong lighting on the back of every character;
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you can see the completely blown-out highlights on the back, much more than MKII for example;
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Bleed do you plan on recreating strong light on characters, and how does that even look on 3d models?
I tried, I have a light blasting the costume right now, but it won't go white. I have to set the light strength to something way stronger than normal to blow the colors out like that.
^I asked about lighting long time ago, I'll quote my question and Bleeds reply for you guys:
It looks like it's a problem to create such blown up light with 3D software to look good.
It can be done but would require quite a bit of re-rendering time. Not sure if Bleed is up for that this far into the character creation process.
My point was that a similar effect can be achieved by using the "Levels" tool in Photoshop.
By reducing the highest setting, it will start to blow out the higher whites.
After you've rendered the 3D models, there may be a way to automatically run all the sprites through a process that applies the affect to all of them. I think it's called a "batch process"
I think basketball and viking helmet guys had something to do with NBA Jam which was also developed by Midway in early '90s. NBA Jam Tournament Edition uses MK characters in earlier revisions as secret characters as well as Ed Boon & John Tobias as playable secret characters too, among others.@Cataclyte : The character looks similar but if you look at the sprites they are all just wearing the same clothes. Mix n' matching them to make "warriors". What really doesn't make sense is that one guy is holding a basketball. lol
If it was me that was doing the reissue of mK, I improve all that was missing and took what was not good at letting trilogy as well as the following example. It costs dream .. Remake this would be wonderful!!!
But ae is my suggestion!
Mortal Kombat - Remake
- Goro e Shang Tsung one fatality
- Reptile Fatalite and new moves
- Reptile playable (secret code)
- Goro e Shang Tsung playable (secret code)
- More fast
- More blood
- Song Remixes
- Pit Botton add
- A.I.
- new finish
Mortal Kombat 2 Remake
- Shao Kanh and Kitato fatalites (two fatalites)
- Remove babality
- noob saibot, jade, smoke fatalites and exclusive moves
- sub zero add 3º fatalite remake MK1
- Add Pit Botton secret and goro lair
- Kano and Sonya playable secrets and fatalites and moves (super secret)
- More Blood
- New finishs
- add Test you might
Mortal Kombat 3 Remake
- 22 chars ultimate fatalites re-creating 3 fatalites
- Remove babality
- Remove animality
- add Brutality
- Motaro e shao kanh fatalites (tree fatalites)
- add Test you might
- New Finishs
- Larger fighters, exemple MK2
- Rayden,Cage, baraka, secrets, rain and noob playable new fatalites and new movies(super secret)
- new finishs
- new AI
I'm not that strong with lighting, so I'm guessing there is a way to get that white highlight, I just don't know how. I've searched online but haven't found the answer.
Using level adjustment after the render may work, it's worth a try. A render is not supposed to be the final product. There should be some post work done to give it some final touches, Level adjustment is one option.
I think basketball and viking helmet guys had something to do with NBA Jam which was also developed by Midway in early '90s. NBA Jam Tournament Edition uses MK characters in earlier revisions as secret characters as well as Ed Boon & John Tobias as playable secret characters too, among others.
Here are some of the secret NBA Jam T.E. characters scraped from later revisions:
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You can see the gorilla wearing viking helmet. So I guess the unused basketball and viking guy sprites from MK2 are Midway guys working on NBA Jam maybe. One can only wonder what their purpose in the game was supposed to be, if any. Maybe they were supposed to hang from Acid Pool hooks?
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It is tough, but I keep reminding myself that people who make these suggestion simply out of enthusiasm for the project. Then I see the number of posts and I realize this person is completely new. So I don't want to scare new fans of our project away, but please please please read. Every 3 pages someone asks for something cool and new. I respond each time that we aren't changing anything but graphics. Maybe we should shorten the response to something like "read page #blah-blah-blah". So cool ideas, wrong place for them as Mikey said.