MikeyMK
New member
Thanks =D Well if they agreed, I would have to convert the models to the format for the program I use... If that would be fine too
You can send them a private message about this, or you can ask them here.
Thanks =D Well if they agreed, I would have to convert the models to the format for the program I use... If that would be fine too
Yup I know, can 3dsmax export as smd or psk? It would be easier if that was possible, I can do it if it has that file type, and I know, I need to learn how to do SSS, since I am a bit confused about it, and if there is like someone who could tell me the stories ect. for the ending then I would know what I would do it likeI don't mind if you work on the endings and pose the models. If you can make some cool renders, then go for it. I don't know how to export the rigged character from 3dMax to Blender. I'm guessing I need to export it as .fbx or something like that. You'll need to work on the materials too, like making the skin look realistic with Sub Surface Scattering, building a scene for the background. It'll be more to it than posing a model.
I may not have to rig it though, if the file types I may need are in 3ds max then that would be fineagreed with bleed, will be a lot of pain import the model and set all shadings, a new rig just for a single ending render.
Anyway remember that all will be just flat images so the final sprite don't need to be a perfect final render, details and effects can be added in photoshop.
what about try to make a stage? right now im with the UI so other members can try to make a stage.
the main idea is use 3D models only for sub bosses.
anyway but if characters are done like this can be considered get sprites from a 3D models
at 1280x720:
Spoiler:
all this was done by Bleed (gabe687)
I got some other stuff done, so I'll see about getting the MK1 scorp ready to go.
I got some other stuff done, so I'll see about getting the MK1 scorp ready to go.