MK XL Stage Fatalities

Here's all 3 if you guys wanna look, kicks in bang on midnight for you guys stateside, did in UK anyway

 
Here is the inputs for X-Box One. I will add the PS4 inputs later.
Alien: D, D, D, A
Bo' Rai Cho : Back, F, Back, F, B
Cassie Cage: D, D, Back, F, B
D'Vorah: F, F, BL
Ermac: D, U, D, D, A
Erron Black: D, D, D, X
Ferra/Torr: Back, F, Back, X
Goro: D, D, D, D, Y
Jacqui: D, F, D, X
Jason: D, B, F, F
Jax: D, F, D, Y
Johnny Cage: D, Back, F, BL
Kano: U, U, Back, A
Kenshi: D, F, D, A
Kitana: F, D, D, A
Kotal Khan: F, D, Back, Y
Kung Jin: U, D, F, X
Kung Lao: D, F, D, A
Leatherface: F, Back, D, U
Liu Kang: D, F, Back, A
Mileena: D, D, D, Y
Predator: F, D, Back, U
Quan Chi: Back, F, D, B
Raiden: D, D, D, B
Reptile: F, D, D, BL
Scorpion: D, D, Y
Shinnok: D, B, F, F
Sonya Blade: Back, F, D, B
Sub-Zero: F, D, Back, B
Takeda: U, U, U, D
Tanya: U, D, U, D, X
Tremor: F, D, Back, X or D, D, D, X
Triborg: D, D, U, BL or D, D, D, B
 
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Here's all 3 if you guys wanna look, kicks in bang on midnight for you guys stateside, did in UK anyway


I am very satisfied. I lowkey love the Refugee Kamp's despite the simplicity. Kinda missed an opportunity with the portal or the actual Refugees. I would've more liked to see them uppercut the opponent into the cage and have the Refugees mutilate them, but this is okay.
 
Here is the PS4 List.
1.Ermac
Stage Fatality - D,U,D,D,X

2.Jax
Stage Fatality - D,F,D,Square

3.Johnny Cage
Stage Fatality - D,B,F,BLK

4.Kano
Stage Fatality - U,U,B,X

5.Kenshi
Stage Fatality- D, F, D,X

6.Goro
Stage Fatality - D,D,D,D,Square

7.Kitana
Stage Fatality - F,D,D,X

8.Kung Lao:
Stage Fatality - D,F,D,X

9.Liu Kang:
Stage Fatality - D,F,B,X

10.Mileena:
Stage Fatality - D,D,D,Square

11.Quan Chi:
Stage Fatality - B,F,D,triangle

12.Raiden:
Stage Fatality - D,D,D,triangle

13.Reptile:
Stage Fatality - F,D,D,BLK

14.Scorpion:
Stage Fatality - D, D, D, D,Square

15.Sub-Zero
Stage Fatality - F,D,B,Triangle

16.Sonya
Stage Fatality - B,F,D,Triangle

17.Shinnok
Stage Fatality - D,B,F,F

18.Predator
Stage Fatality - F,D,B,U

19.Tremor
Stage Fatality - D,D,D,Circle or F,D,B,Circle.

20.Triborg
Stage Fatality - D,D,U,BLK Or D,D,D,Triangle.

21.Bo Rai Cho
Stage Fatality - B,F,B,F,Triangle

22.Alien
Stage Fatality - D,D,D,X

23.Letherface
Stage Fatality - F,B,D,U

24.Tanya
Stage Fatality - U,D,U,D,Circle

25.Jason
Stage Fatality - D,B,F,F

26.Cassie Cage
Stage Fatality - D,D,B,F,Triangle

27.Jacqui Briggs
Stage Fatality - D,F,D,Circle

28.Takahashi Takeda
Stage Fatality - U,U,U,D

29.Ferra/Torr
Stage Fatality - B,F,B,Circle

30.Kotal Kahn
Stage Fatality - F,D,B,Square

31.Kung Jin
Stage Fatality - U,D,F,Circle

32.D'Vorah
Stage Fatality - F, F, BLK

33.Erron Black
Stage Fatality - D, D, D,Square
 
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Here is the PS4 List.

For future reference, NRS games use the notations of:
X/Square = 1
Y/Triangle = 2
A/X = 3
B/Circle = 4

So Erron Black's would be read as d,d,d,1

Universal button notations so cross console players don't get confused. And so you don't have to make 2 lists
 
I just made it easier for people to read it because some of us don't even know what those numbers mean right off the bat. Thanks for the advice. I got these off of other peoples posts. If some of the inputs are wrong just let me know [MENTION=4889]BBBLP[/MENTION].
 
I did Tremor with f,d,b,B on xbox... Really glitchy though but it worked everytime but the command list still says ?????

Sent from my D6603 using Tapatalk
 
Here is the inputs for X-Box One. I will add the PS4 inputs later.
Alien: D, D, D, A
Bo' Rai Cho : Back, F, Back, F, B
Cassie Cage: D, D, Back, F, B
D'Vorah: F, F, BL
Ermac: D, U, D, D, A
Erron Black: D, D, D, X
Ferra/Torr: Back, F, Back, X
Goro: D, D, D, D, Y
Jacqui: D, F, D, X
Jason: D, B, F, F
Jax: D, F, D, Y
Johnny Cage: D, Back, F, BL
Kano: U, U, Back, A
Kenshi: D, F, D, A
Kitana: F, D, D, A
Kotal Khan: F, D, Back, Y
Kung Jin: U, D, F, X
Kung Lao: D, F, D, A
Leatherface: F, Back, D, U
Liu Kang: D, F, Back, A
Mileena: D, D, D, Y
Predator: F, D, Back, U
Quan Chi: Back, F, D, B
Raiden: D, D, D, B
Reptile: F, D, D, BL
Scorpion: D, D, Y
Shinnok: D, B, F, F
Sonya Blade: Back, F, D, B
Sub-Zero: F, D, Back, B
Takeda: U, U, U, D
Tanya: U, D, U, D, X
Tremor: F, D, Back, X
Triborg: D, D, U, BL or D, D, D, B


thanks a lot!
for which stages are these fatalities?
 
You guys and your animal stage fatalities smh. I've been playing since I was a kid, now almost 30 I'm still praying that one day they reinvent the MK2 Pit2 fatality when the opponent pancakes on the flat ground. They literally broke my heart these past 2 games where they gave us the pit 2 arena with spikes on the bottom. Every single MK game they do the spikes thing. Although the pit in MKX was cool stop being scared to change it up. I hope they give us some more patches/add ons. Knocking the opponent into the lava would have been a nice one. The Kove's latest was nice but I think I prefer just the uppercut into the water. The refugee camp stage fatality is weak and seemed rushed. It's disappointing with the potential they had to give us something great and that's what they came up with. Btw, I'm new to the forum...nice to meet you all.
 
We got 3 stage Fatalities, which are free, and 2 of which are original and brand new in MKX and no one expected.
Personally, I'm happy with all 3 of them.
I like the Kove stage Fatality in MKX more than The Pit, and while I wish that the Refugee Kamp stage Fatality could have been a bit different, I applaud NRS for going out of their way to give us 2 original stage Fatalities for MKX, which haven't previously done to death.
 
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You guys and your animal stage fatalities smh. I've been playing since I was a kid, now almost 30 I'm still praying that one day they reinvent the MK2 Pit2 fatality when the opponent pancakes on the flat ground. They literally broke my heart these past 2 games where they gave us the pit 2 arena with spikes on the bottom. Every single MK game they do the spikes thing. Although the pit in MKX was cool stop being scared to change it up. I hope they give us some more patches/add ons. Knocking the opponent into the lava would have been a nice one. The Kove's latest was nice but I think I prefer just the uppercut into the water. The refugee camp stage fatality is weak and seemed rushed. It's disappointing with the potential they had to give us something great and that's what they came up with. Btw, I'm new to the forum...nice to meet you all.

Agreed, it does seem wrong that they'd steal the original Pit's spikes and give it to PitII. Its like they're scrapping the original Pit completely.
Lava stage fatality is a no brainer. Hopefully that will get patched in.
And agreed about the Refugee Camp. Felt like another cheap faction kill, to tell the truth.
 
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Mortal Kombat 2 and 3 had my favorite Pit bottoms. I definitely would like to see both of those return in the future.

I thought it would be kinda cool to have a Pit where depending on where you're at on the stage gives you a different outcome of execution. Such as if you perform the fatality in the middle, you get the spikes, where if you perform the fatality on the ends, you get concrete. That would be kinda interesting to please a variety of fans.

Also, I'm not a fan of the refugee stage fatality. They could have done something a hell of a lot better with that. -_-
 
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