All things Tanya! - Official Diskussion Thread

Re: Tanya's Design Compared to Older Designs.

As for Tanya, I have only one question: when?

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Hopefully we will see some of her in the next KombatKast stream.
 
Re: Tanya's Design Compared to Older Designs.

44817-SOON-polar-bear-gif-Jcdo.gif


Hopefully we will see some of her in the next KombatKast stream.

Ugh, I wish but I wouldn't count on it. Tyler implied there'd be another Kast or two for events before the Tanya Kast. I imagine like Jason they'll be stingy with footage.

That said -- I could see them possibly patching the new model and one of her variations into Story Mode with her compatibility pack, which I'd expect around the end of the month if she's due in early June as rumored.
 
Re: Tanya's Design Compared to Older Designs.

Let's talk about Sindels hair. Sindel is where the hurr is at ;)

Sindel's hair looks like a dead animal in MKX. Funny enough, I think it looks better in MK9 than MKX.
But that is neither here or there, as this is a Tanya thread! Make your own thread about Sindel's hair, damnit! ;P
 
Re: Tanya's Design Compared to Older Designs.

You guys know what I just realized?
This will be the first game we will ever play Tanya in, on a 2D plane. She was introduced and always used in games with a 3D plane.
it's gonna be so interesting to try her out without her 3D plane feel.
 
Re: Tanya's Design Compared to Older Designs.

You guys know what I just realized?
This will be the first game we will ever play Tanya in, on a 2D plane. She was introduced and always used in games with a 3D plane.
it's gonna be so interesting to try her out without her 3D plane feel.

Yep! The transition for Kenshi worked really well. I'm very excited to see how she handles in 2D.
 
Re: Tanya's Design Compared to Older Designs.

Yep! The transition for Kenshi worked really well. I'm very excited to see how she handles in 2D.

I'm excited more than ever now, because this is going to be like playing a complete refresher! New specials, attacks, and variations.
Tanya has a lot in store.
 
Re: Tanya's Design Compared to Older Designs.

I'm excited more than ever now, because this is going to be like playing a complete refresher! New specials, attacks, and variations.
Tanya has a lot in store.

I'm expecting something close to Deception, but without the sidestep mechanic it's really going to be an entirely different game. In 2D I imagine it'll be more like the Mileena/Kitana game -- zoning with fireballs, using the kick moves to set up juggle combos.
 
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