Zatch.
New member
Text restrictions apply here, so I'll have to make this extremely succinct, and to the point:
Multiplayer Modifications:
- Each prestige is now 80 levels and you can prestige 10 times.
- Weapon proficiencies have been added which allow for additional class and weapon customization. (i.e. Kick = reduced recoil, focus = reduced flinch when shot etc.)
- Each weapon now has it's own individual rank (weapon level) and in order to level up, the player needs to use its attachments, proficiencies and challenges.
- Camouflage can now be applied to secondary weapons.
- Players have the ability to scroll pointstreak rewards.
- Players' pointstreaks reset after their third pointstreak has been reached. (No need to die to start it over again.)
- Online split-screen is making a return from Black Ops in MW3.
- Theatre mode from Black Ops will be returning. (Improvements have been made.)
Perks:
Perks are once again in 3 Slots and will all be unlocked at different levels. (Pro Variants are listed in the brackets.)
Tier 1
Recon - Explosive damage paints the target on the mini-map. When you injure enemies with grenades and other explosives, they will show up on your mini-map for the full duration of their injuries. (i.e. When their screen is flashing red.) (Pro version: On top of explosive damage, gunfire damage will also paint your enemies on the mini-map for the full duration of their injuries.)
Extreme Conditioning - Allows you to sprint for longer distances. (Not infinite like in MW2/Black Ops.) (Pro version: Climb obstacles faster.)
Blind Eye - Undetectable by air support and sentries. (Pro version: Launchers lock-on quicker and your bullets do more damage to air support and sentries.)
Sleight of Hand - Faster reloading. (Pro version: Switch between weapons faster.)
Scavenger - Allows you to resupply ammo from dead enemies and teammates. (Pro version: Allows you to resupply ammo and explosives from enemies.)
Tier 2
Blast Shield - Increased explosive resistance. (Pro version: Increases your resistance to flash and stun grenades.)
Quickdraw - Faster transition from hip-fire to ADS. (Pro version: Recover from equipment and grenade usage quicker.)
Hardline - Killstreaks require one less kill. (Pro version: Every two assists counts as a kill towards your killstreak.)
Assassin - Remain undetected by UAVs, portable radar, thermal scopes and heartbeat sensors. (Pro version: Become immune to CUAVs and EMP killstreaks. When enemies aim at you, a red crosshair will not show up on their screen and auto-aim is disabled.)
Overkill - You are allowed to carry two primary weapons. (Pro version: One of the two primary weapons can have two attachments equipped.)
Tier 3
Stalker - Faster movement while ADSing. (Pro version: Delayed enemy claymores explosion/detonation.)Marksmen - Identify enemy targets at a longer range. (While sniping.) (Pro version: Hold breath longer while sniping.)
Sitrep - Detect enemy explosives and tactical insertions. (They flash a bright red on your screen. Also detects through walls/in buildings.) (Sitrep and dead silence cancel each other out.) (Pro version: Enemy footsteps are louder.)
Steady Aim - Increases your accuracy while firing from the hip. (Pro version: Weapon is ready/up faster after sprinting.)
Dead Silence - Move quietly. (Dead silence and sitrep cancel each other out.) (Pro: No fall damage.)
Deathstreaks
4 Deaths - Juiced (Faster sprinting for 7 seconds when you spawn.)
4 Deaths - Final Stand (Fall to the ground with your primary weapon. If you survival for this short period of time, you can get right back up and continue fighting. One bullet will kill you in final stand.)
4 Deaths - Martyrdom (Drop a live frag grenade when killed which can roll down surfaces. Has a tendency to roll towards enemies.)
5 Deaths - Revenge (Reveals the position of the enemy who last killed you on your mini-map.)
5 Deaths - Deadman's Hand (Fall into last stand when near death and have the option to blow yourself up with C4.)
5 Deaths - Hollow Points (Your bullets do more damage for one kill. Basically, having the stopping power perks from previous CoD games.)
Killstreaks/Pointstreaks
Assault Tier Killstreaks (Bold = New):
3 kills - UAV (Sweeps you and your team's mini-map every 3 seconds. Does not show assassin users.)
4 kills – Care Package (Gives you a random killstreak or ammo.)
5 kills – IMS (Intelligent Munitions System) (Gives you 4 placeable landmines that cannot be stunned or flashed.)
5 kills – Predator Missile (Identical to the ones in MW2.)
5 kills – Sentry Gun (Identical to the ones in MW2/Black Ops.)
6 kills – Precision Airstrike (Identical to the ones in MW2.)
7 kills – Attack Helicopter (Identical to the ones in CoD4/MW2. Flies around the map and fires upon enemies not using the blind eye perk.)
7 kills - Strafe Gun (New MW3 kill streak. Calls in 5 helicopters which will strafe from side to side at a specific point/location in the map and fire upon enemy players.)
9 kills – Little Bird Guard (New MW3 kill streak. A mini helicopter which the player can remote control and can spot/tag enemy players and attack them.)
10 kills - Assault Drone (A remote controlled turret that can move around the map and fire upon enemy players.)
12 kills - AC-130 (Identical to the killstreak in MW2.)
12 kills - Pavelow (Identical to the killstreak in MW2.)
15 kills - Juggernaut (Drops a care package which gives the player enhanced body armor along with a M60E4 and an MP412 handgun. Wearers will have enhanced damage resistance, and will also have a built-in scavenger perk. Wearing this armor will also have limited mobility and cannot jump nor sprint.)
17 kills - Osprey Gunner (Acts like the chopper gunner kill streaks from MW2/Black Ops but also drops care packages for teammates.)
Support Tier Killstreaks (Bold = new):
4 Kills – UAV
5 Kills – Counter UAV
5 Kills – Ballistic Vests (Drops a care package full of vests which teammates can pick up and equip. Gives the wearer(s) additional health (Like Juggernaut from CoD4) until you die.)
5 Kills – Airdrop Trap (Drops a hacked care package which blows up if an enemy tries to capture it.)
8 Kills – Sam Turret (Identical to the ones in Black Ops.)
10 Kills – Recon drone (Acts like a controllable UAV detects enemy positions.)
12 Kills – Remote Turret (Sentry Gun that you can control.)
12 Kills – Advanced UAV (Scans/sweeps your mini-map every 3 seconds and reveals enemies locations and what direction they're facing. Does not pick up assassin users.)
12 Kills – Stealth Bomber
18 Kills – EMP (Takes down enemy aircraft, electronics and scopes.)
18 Kills – Juggernaught Recon (Airdrops enhanced Juggernaut armor equipped with a Riot Shield and the USP.45 handgun. Players wearing this armor will have enhanced damage resistance, and will also act as a mobile portable radar.)
18 Kills – Escort Airdrop (Identical to the osprey gunner assault pointstreak but here, you don't control it and it will stick around to guard the care packages it drops until they have been retrieved by you or teammates.)
Specialist Tier Killstreaks (You have the ability to choose which perks you get for every 2 kills):
2 Kills – You get 1 extra perk
4 Kills – Get another perk
6 Kills – Get another perk
8 kills - Get all the perks! (Except overkill.)
Weapons
Primary Weapons
Assault Rifles
M4A1
M16A4
SCAR-L
CM901
Type 95
G36C
ACR 6.8
MK14
AK47
FAD
LMGs
L86 LSW
MG36
PKP Pecheneg
MK46
M60E4
Shotguns
USAS 12
KSG 12
SPAS 12
AA-12
Striker
Model 1887
Submachine guns
MP5
UMP45
PP90M1
P90
PM-9
MP7
Sniper Rifles
Barrett .50 Cal
L118A
Dragunov
AS50
RSASS
MSR
Secondary Weapons
Pistols
USP .45
P99
MP412
.44 Magnum
Five Seven
Desert Eagle
Machine pistols
FMG9
MP9
Scorpion
G18
Launchers
SMAW
Javelin
FIM-92 Stinger
XM25
M320 GLM
RPG
AT4
Attachments
- Red Dot Sight
- Suppressor
- Grenade Launcher (M203, GP-25, AG36)
- Rapid Fire
- Grip
- Akimbo
- Tactical Knife
- ACOG Scope
- Heartbeat Sensor
- Hybrid Sight
- HAMR Scope
- Shotgun
- Holographic Sight
- Extended Mags
- Thermal Scope
- Variable Scope
Equipment
Lethal
- Frag
- Semtex
- Throwing Knife
- Bouncing Betty
- Claymore
- C4
Tactical
- Flash Grenade
- Concussion Grenade
- Scrambler
- EMP Grenade
- Smoke Grenade
- Trophy System
- Tactical Insertion (Not disabled in FFA.)
- Portable Radar
Contact Information: (Format: Username: Account name)
Xbox LIVE Gamertags:
Zatch.: Zatchiel
Playstation Network Accounts:
*None*
Wii Friend Codes:
*None*
Videos:
*Will edit in soon*
Miscellaneous
Major credit to F8AL for compiling the information thereof.
Note: All credit goes to their respected owner(s), I do not take any credit for any of the above information/images/videos etc. This thread is a work in progress and will be updated on a frequent basis.

Multiplayer Modifications:
- Each prestige is now 80 levels and you can prestige 10 times.
- Weapon proficiencies have been added which allow for additional class and weapon customization. (i.e. Kick = reduced recoil, focus = reduced flinch when shot etc.)
- Each weapon now has it's own individual rank (weapon level) and in order to level up, the player needs to use its attachments, proficiencies and challenges.
- Camouflage can now be applied to secondary weapons.
- Players have the ability to scroll pointstreak rewards.
- Players' pointstreaks reset after their third pointstreak has been reached. (No need to die to start it over again.)
- Online split-screen is making a return from Black Ops in MW3.
- Theatre mode from Black Ops will be returning. (Improvements have been made.)
Perks:
Perks are once again in 3 Slots and will all be unlocked at different levels. (Pro Variants are listed in the brackets.)
Tier 1
Spoiler:
Recon - Explosive damage paints the target on the mini-map. When you injure enemies with grenades and other explosives, they will show up on your mini-map for the full duration of their injuries. (i.e. When their screen is flashing red.) (Pro version: On top of explosive damage, gunfire damage will also paint your enemies on the mini-map for the full duration of their injuries.)
Extreme Conditioning - Allows you to sprint for longer distances. (Not infinite like in MW2/Black Ops.) (Pro version: Climb obstacles faster.)
Blind Eye - Undetectable by air support and sentries. (Pro version: Launchers lock-on quicker and your bullets do more damage to air support and sentries.)
Sleight of Hand - Faster reloading. (Pro version: Switch between weapons faster.)
Scavenger - Allows you to resupply ammo from dead enemies and teammates. (Pro version: Allows you to resupply ammo and explosives from enemies.)
Tier 2
Spoiler:
Blast Shield - Increased explosive resistance. (Pro version: Increases your resistance to flash and stun grenades.)
Quickdraw - Faster transition from hip-fire to ADS. (Pro version: Recover from equipment and grenade usage quicker.)
Hardline - Killstreaks require one less kill. (Pro version: Every two assists counts as a kill towards your killstreak.)
Assassin - Remain undetected by UAVs, portable radar, thermal scopes and heartbeat sensors. (Pro version: Become immune to CUAVs and EMP killstreaks. When enemies aim at you, a red crosshair will not show up on their screen and auto-aim is disabled.)
Overkill - You are allowed to carry two primary weapons. (Pro version: One of the two primary weapons can have two attachments equipped.)
Tier 3
Spoiler:
Stalker - Faster movement while ADSing. (Pro version: Delayed enemy claymores explosion/detonation.)Marksmen - Identify enemy targets at a longer range. (While sniping.) (Pro version: Hold breath longer while sniping.)
Sitrep - Detect enemy explosives and tactical insertions. (They flash a bright red on your screen. Also detects through walls/in buildings.) (Sitrep and dead silence cancel each other out.) (Pro version: Enemy footsteps are louder.)
Steady Aim - Increases your accuracy while firing from the hip. (Pro version: Weapon is ready/up faster after sprinting.)
Dead Silence - Move quietly. (Dead silence and sitrep cancel each other out.) (Pro: No fall damage.)
Deathstreaks
Spoiler:
4 Deaths - Juiced (Faster sprinting for 7 seconds when you spawn.)
4 Deaths - Final Stand (Fall to the ground with your primary weapon. If you survival for this short period of time, you can get right back up and continue fighting. One bullet will kill you in final stand.)
4 Deaths - Martyrdom (Drop a live frag grenade when killed which can roll down surfaces. Has a tendency to roll towards enemies.)
5 Deaths - Revenge (Reveals the position of the enemy who last killed you on your mini-map.)
5 Deaths - Deadman's Hand (Fall into last stand when near death and have the option to blow yourself up with C4.)
5 Deaths - Hollow Points (Your bullets do more damage for one kill. Basically, having the stopping power perks from previous CoD games.)
Killstreaks/Pointstreaks
Spoiler:
Assault Tier Killstreaks (Bold = New):
3 kills - UAV (Sweeps you and your team's mini-map every 3 seconds. Does not show assassin users.)
4 kills – Care Package (Gives you a random killstreak or ammo.)
5 kills – IMS (Intelligent Munitions System) (Gives you 4 placeable landmines that cannot be stunned or flashed.)
5 kills – Predator Missile (Identical to the ones in MW2.)
5 kills – Sentry Gun (Identical to the ones in MW2/Black Ops.)
6 kills – Precision Airstrike (Identical to the ones in MW2.)
7 kills – Attack Helicopter (Identical to the ones in CoD4/MW2. Flies around the map and fires upon enemies not using the blind eye perk.)
7 kills - Strafe Gun (New MW3 kill streak. Calls in 5 helicopters which will strafe from side to side at a specific point/location in the map and fire upon enemy players.)
9 kills – Little Bird Guard (New MW3 kill streak. A mini helicopter which the player can remote control and can spot/tag enemy players and attack them.)
10 kills - Assault Drone (A remote controlled turret that can move around the map and fire upon enemy players.)
12 kills - AC-130 (Identical to the killstreak in MW2.)
12 kills - Pavelow (Identical to the killstreak in MW2.)
15 kills - Juggernaut (Drops a care package which gives the player enhanced body armor along with a M60E4 and an MP412 handgun. Wearers will have enhanced damage resistance, and will also have a built-in scavenger perk. Wearing this armor will also have limited mobility and cannot jump nor sprint.)
17 kills - Osprey Gunner (Acts like the chopper gunner kill streaks from MW2/Black Ops but also drops care packages for teammates.)
Support Tier Killstreaks (Bold = new):
4 Kills – UAV
5 Kills – Counter UAV
5 Kills – Ballistic Vests (Drops a care package full of vests which teammates can pick up and equip. Gives the wearer(s) additional health (Like Juggernaut from CoD4) until you die.)
5 Kills – Airdrop Trap (Drops a hacked care package which blows up if an enemy tries to capture it.)
8 Kills – Sam Turret (Identical to the ones in Black Ops.)
10 Kills – Recon drone (Acts like a controllable UAV detects enemy positions.)
12 Kills – Remote Turret (Sentry Gun that you can control.)
12 Kills – Advanced UAV (Scans/sweeps your mini-map every 3 seconds and reveals enemies locations and what direction they're facing. Does not pick up assassin users.)
12 Kills – Stealth Bomber
18 Kills – EMP (Takes down enemy aircraft, electronics and scopes.)
18 Kills – Juggernaught Recon (Airdrops enhanced Juggernaut armor equipped with a Riot Shield and the USP.45 handgun. Players wearing this armor will have enhanced damage resistance, and will also act as a mobile portable radar.)
18 Kills – Escort Airdrop (Identical to the osprey gunner assault pointstreak but here, you don't control it and it will stick around to guard the care packages it drops until they have been retrieved by you or teammates.)
Specialist Tier Killstreaks (You have the ability to choose which perks you get for every 2 kills):
2 Kills – You get 1 extra perk
4 Kills – Get another perk
6 Kills – Get another perk
8 kills - Get all the perks! (Except overkill.)
Weapons
Spoiler:
Primary Weapons
Assault Rifles
M4A1
M16A4
SCAR-L
CM901
Type 95
G36C
ACR 6.8
MK14
AK47
FAD
LMGs
L86 LSW
MG36
PKP Pecheneg
MK46
M60E4
Shotguns
USAS 12
KSG 12
SPAS 12
AA-12
Striker
Model 1887
Submachine guns
MP5
UMP45
PP90M1
P90
PM-9
MP7
Sniper Rifles
Barrett .50 Cal
L118A
Dragunov
AS50
RSASS
MSR
Secondary Weapons
Pistols
USP .45
P99
MP412
.44 Magnum
Five Seven
Desert Eagle
Machine pistols
FMG9
MP9
Scorpion
G18
Launchers
SMAW
Javelin
FIM-92 Stinger
XM25
M320 GLM
RPG
AT4
Attachments
Spoiler:
- Red Dot Sight
- Suppressor
- Grenade Launcher (M203, GP-25, AG36)
- Rapid Fire
- Grip
- Akimbo
- Tactical Knife
- ACOG Scope
- Heartbeat Sensor
- Hybrid Sight
- HAMR Scope
- Shotgun
- Holographic Sight
- Extended Mags
- Thermal Scope
- Variable Scope
Equipment
Spoiler:
Lethal
- Frag
- Semtex
- Throwing Knife
- Bouncing Betty
- Claymore
- C4
Tactical
- Flash Grenade
- Concussion Grenade
- Scrambler
- EMP Grenade
- Smoke Grenade
- Trophy System
- Tactical Insertion (Not disabled in FFA.)
- Portable Radar
Contact Information: (Format: Username: Account name)
Xbox LIVE Gamertags:
Zatch.: Zatchiel
Playstation Network Accounts:
*None*
Wii Friend Codes:
*None*
Videos:
*Will edit in soon*
Miscellaneous
Spoiler:
Major credit to F8AL for compiling the information thereof.
Note: All credit goes to their respected owner(s), I do not take any credit for any of the above information/images/videos etc. This thread is a work in progress and will be updated on a frequent basis.
