Mortal Kombat Mugen HD Animated Portraits Select Screen

Nice, but you can make the select screen like Killer Instinct which each player has its own row for select the character.
With something like this you skip the problem of PL2 cursor overlaping PL1s.

ki_charsel_.png

ki2-s6.png

Killer-Instinct-23.jpg
 
Nice, but you can make the select screen like Killer Instinct which each player has its own row for select the character.
With something like this you skip the problem of PL2 cursor overlaping PL1s.

hi brother how are you i will try

i need a help about my animated portraits victory sprites effects
my animates stance working very well and victory too but

for example when scorpion do victory i want to put fire head so hitspark but problem is victory sprites and fire head dot work together,

when i chose alpha color it delete all chars black color because scorpion raiden ermac etc etc body has black color
my victory begin code. last code is (8500,9,0,0,, -1,) i want to put separate hitspark because if i put separate hitspark it cant delete my chars body color but hitspark and my victory sprites how to work together what code i must use from my last begin action numer for work together with hitspark
[Begin Action 75]
8500,0,0,0,6,
8500,1,0,0, 6,
8500,2,0,0, 6,
8500,3,0,0, 6,
8500,4,0,0, 6,
8500,5,0,0, 6,
8500,6,0,0, 6,
8500,7,0,0, 6,
8500,8,0,0, 6,
8500,9,0,0, 6,
8500,9,0,0,, -1,
 
latest fighter factory supports mugen 1.1 sff files


MUGEN 1.1

when i change the chars select sreeen is very fast
how can i fix it



MUGEN 1.0

everythink working very well in mugen 1.0
but i must use mugen 1.1 because i cant use 32bit color in mugen 1.0 my all hitspark sprites working in mugen 1.1

 
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